Summary of tonight's playtesting of an interactive-fiction based mission script in Space Nerds in Space: patreon.com/posts/first-playte

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@smcameron
The date at the beginning is off by one year.

Also, I dislike this kind of systems as it results in the comms station playing an entirely different game (I already disliked this about the previous rts attempt)

In my experience the comms has enough to do as it's needed for docking and mining, and is the one getting the story most of the time.

@come Well on the plus side, this one is implemented entirely in Lua using the Lua API, with no changes to the game code specific to what it's doing. So this amounts to a mission script that you don't like. It's likely I won't create any more like this because it's basically too difficult.

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